
Old World remedies some of the most bothersome aspects of Civilization’s design The number of Orders a player gets each turn is determined by their ruler’s Legitimacy, which is based on their success in protecting and growing the nation. Orders – the game’s biggest innovation – function as a currency for actions if you run out, you can’t fend off military attacks, promote units, or engage in diplomatic missions. It combines 4X design with storytelling akin to the Crusader Kings series, and every single choice matters. Old World is the new 4X game from Soren Johnson, the lead designer of Civilization IV and Offworld Trading Company, and his studio Mohawk Games. What will I do? Nothing, because I don’t have enough Orders left. I’ve also received word that I’m dying and my son, the first heir in the succession line, is both wanton and insane.


At my country’s northern border, Greek troops warn me to prepare for war, but neighbouring Persia strikes first. After decades of rising discontent, rebel groups are forming in my capital and pillaging the local farms. I’m 100 turns in, and I’ve just brokered peace with a tribal group that inhabits a camp near my lands.
